11/10/2023 0 Comments Blender logo![]() ![]() So far the look of the logo has been set up.In accordance with the art. By changing the offset you can place it where you want (I used -0.003 for Y on the black part and -0.004 on the red). There should be some reflection-band visible already. Note that when you use two objects with two materials like I did, you can re-use the texture on the other objects but have to set mapping and influence again. Under 'Influence' set 'Color' to 0.250 so that the effect isn't too strong and the Blend-type to 'Add' (reflections are always added to materials). The trick to get the metallic look is to set the coordinates under 'Mapping' to 'Reflection' and the X-size to 0.2. This way the clouds get a look that reminds of a map or blotches of a cow. The left stop placed at 0.519 and the right one at 0.530 will give a nice result. Choose 'Ramp' again for the colors and place the stops very close to each other at the center. Change the size to 1.35 and the depth to 4. Select one of the text objects and add a clouds texture. The reflection on the logo that adds the metallic look is created by a simple Blender clouds texture. So by setting 0.2 for the X-axis the dot for the background became 5 times broader. ![]() In Blender, the size of textures is set in the way "how many times does the texture fit into the space". To make it considerably bigger go to 'Mapping' and set X to 0.2 and Y to 0.3. By selecting either 'Zenith Up' or 'Zenith Down' the center becomes white just like the color stops. Voila, it's not longer a black dot but a grey one. Select 'World' as the preview to find out how the texture will effect the background of the scene.ĭeselect 'Blend' and select 'Horizon' under Influence. In the Color-section check 'Ramp' and change the color stops like in the following screenshot. Choose 'Blend' for the texture type and 'Quadratic Sphere' for the progression. The small globe-symbol should already be selected. Go to the textures panel and add a new world texture. The linear gradient in the background looks a bit dull. Now you can start to do the first test renderings. Turn on both 'Paper Sky' and 'Blend Sky' and make the Horizon Color pure white and the Zenith Color pure black. That will add light that's coming from virtually everywhere to the scene. Head over to the world settings and turn on 'Evironment Light' at the default settings. For the red of the BlenderDiplom logo I used a value of '9C000D' (Hex) and for the dark grey '161616': Set the Diffuse Intensity to 1 and the Specular Intensity to 0. Next add some simple material to the text. Beware that 'Small Caps' at the moment only works when your are in edit mode and about to type your text. 'Resolution' sets how round and smooth the beveling is and 'Extrude' adds the third dimension to the text. 'Offset' controls the thickness of the fonts, 'Bevel' adds a chamfer but also increases the thickness, so you should first do the beveling and then change the offset if required. The following image shows the settings I used for the BlenderDiplom logo: A good resource for fonts with open licenses is the Google Web Font Archive. If you want to change it, you need to have another font in Trutype-format (.ttf) located on your harddrive. You can do so in the 'Object Data' of the text which you can find in the Properties Panel under the tab with the F-symbol.īlender doesn't ship any more fonts but the default Blender fonts. Of course the default font looks dull and you might want to change spacing, 3D extrusion and various other aspects, too. For the BlenderDiplom logo I created two text objects and placed them left and right from the center. When finished, hit Tab again to go back to Object Mode. Here you can edit the text just like in any text editor. Select it and hit Tab to go into Edit Mode. ![]() By hitting CTRL+ALT+Numpad 0 aligns with the viewport. No need to edit it yet, just rotate it by 90 degress around the X-axis ( R|X|90 ). ![]() Let's start this from scratch! Create a new scene and delete both default cube and lamp. For this great effect, you need Blender 2.62 or newer. ![]()
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